//****************************************************************************** public OnPlayerDeath(playerid, killerid, reason) {     SetPlayerWantedLevel(killerid, 1);     SetPlayerWantedLevel(playerid, 0);     SetPlayerScore(killerid, GetPlayerScore(playerid) + 1);     SetPlayerScore(playerid, GetPlayerScore(playerid) - 1);     SendClientMessage(playerid,LARANJA,"Você morreu, perdeu 1 de Score, Digite /top.");     SendClientMessage(killerid, AZUL, "Você matou e ganho 1 de Score, Digite /top."); } //****************************************************************************** 0