//******************************************************************************
public OnPlayerDeath(playerid, killerid, reason)
{
SetPlayerWantedLevel(killerid, 1);
SetPlayerWantedLevel(playerid, 0);
SetPlayerScore(killerid, GetPlayerScore(playerid) + 1);
SetPlayerScore(playerid, GetPlayerScore(playerid) - 1);
SendClientMessage(playerid,LARANJA,"Você morreu, perdeu 1 de Score, Digite /top.");
SendClientMessage(killerid, AZUL, "Você matou e ganho 1 de Score, Digite /top.");
}
//******************************************************************************
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